Big Red Lazer
the display on the back here is emissive for illumination rather than flat colour. alos the screen has a normaled border to help define the area and a rounded squared height map on the screen surface to give the appearance of convexity, similar to CRT Tv

the display on the back here is emissive for illumination rather than flat colour. alos the screen has a normaled border to help define the area and a rounded squared height map on the screen surface to give the appearance of convexity, similar to CRT Tv

Old Model blaster with 1K texture made in Photoshop Unreal Engine render [In-engine] because this version of the blaster was meant to look like a toy gun the screen on the back is modeled after a digital calculator or gameboy

Old Model blaster with 1K texture made in Photoshop Unreal Engine render [In-engine] because this version of the blaster was meant to look like a toy gun the screen on the back is modeled after a digital calculator or gameboy

Old Model blaster with 1K texture made in Photoshop Unreal Engine render [In-engine]

Old Model blaster with 1K texture made in Photoshop Unreal Engine render [In-engine]

Old Model blaster with 1K texture made in Photoshop Unreal Engine render [In-engine]

Old Model blaster with 1K texture made in Photoshop Unreal Engine render [In-engine]

the base material is built to look like case hardend steel with blueing

the base material is built to look like case hardend steel with blueing

I left the frame of this blaster very thin parts to help illustrate that it is interned to be a solid state directed energy weapon not a kinetic hand gun thus any added mass on the frame for moving parts would be unnecessary

I left the frame of this blaster very thin parts to help illustrate that it is interned to be a solid state directed energy weapon not a kinetic hand gun thus any added mass on the frame for moving parts would be unnecessary

initially I wanted to have the "muzzle" as pictured above, with fully open hole tracing the perimeter of the front polygons but it left the slide feeling way to thin.

initially I wanted to have the "muzzle" as pictured above, with fully open hole tracing the perimeter of the front polygons but it left the slide feeling way to thin.

this version of the muzzle covers the same basic area is alot more visually interesting I think.

this version of the muzzle covers the same basic area is alot more visually interesting I think.

2K PBR Texture W/ Emissive overlay on diffuse.

2K PBR Texture W/ Emissive overlay on diffuse.

Big Red Lazer

I put this together for a Toronto Global Game Jam a few years back the model was solid but the textures were nasty due to time constraints, so I spent some time polishing up the model geometry and threw it into substance painter 2017 for a nice PBR paint job. these are some progress shots of the new paint job I'd say it looks a lot better now.

More artwork